Novel Games, and Methods and Apparatus for Game Play in Games of Chance

ABSTRACT

The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player&#39;s account, or the updating of the safe level for the player. A negative result could be an additional strike. Preferably, the probability of a negative outcome from the opening of the mystery box should be the same as the probability of a negative event the general playing of the game. In studio participation, casino based play, or play over an electronic network, such as the Internet, is contemplated.

RELATED APPLICATION INFORMATION

This application is a continuation of Ser. No. 11/440,485, filed May 25,2006, entitled “Novel Games, and Methods and Apparatus for Game Play inGames of Chance”, issued as U.S. Pat. No. 7,422,213, which is acontinuation of Ser. No. 10/868,519, filed Jun. 14, 2004, entitled“Novel Games, and Methods and Apparatus for Game Playing Games ofChance”, issued as U.S. Pat. No. 7,052,010, which is a continuation ofSer. No. 10/288,276, filed Nov. 4, 2002, entitled “Novel Games, andMethods and Apparatus for Game Play in Games of Chance”, issued as U.S.Pat. No. 6,749,198, which is a continuation of Ser. No. 09/672,179,filed Sep. 27, 2000, entitled “Novel Games, and Methods and Apparatusfor Game Play in Games of Chance”, issued as U.S. Pat. No. 6,488,280,and is related to application Ser. No. 09/585,987, filed Jun. 2, 2000,entitled “Novel Games, and Methods for Improved Game Play in Games ofChance and Games of Skill”, which is incorporated herein by reference asif fully set forth herein.

FIELD OF THE INVENTION

These inventions relate to methods, an apparatus for theirimplementation, of unique player participation games, and for improvedmethods of play for games of chance. More particularly, these inventionsrelate to new and improved games involving player participation in abroadcast medium, such as television, and in other communication media,such as over the Internet or other communications network.

BACKGROUND OF THE INVENTION

Player participation games fall broadly under the categories of games ofchance and games of skill. One of the main forms of games of chance islotteries. By definition, involve the three elements of: 1) prize, 2)chance and 3) consideration. If these three elements are present, thenthe game is considered to be a lottery, and is typically then run by agovernmental entity. In the United States, lotteries are typically runby the individual states, or collectively by a group of states. In othercountries, it is typically the national government that runs thelottery. Countries and states attempt to strictly limit the game play totheir geographic boundaries. For example, in Austria, while electronicaccess to the game may be available over the Internet, or in order toplay, the person must have a bank account in Austria, and be able tonavigate the non-english menu.

Games have been conducted in any of a number of formats. Certainly,live, in person games have been performed. Yet other games have beenplayed and broadcast over a broadcast medium, such as radio ortelevision. Yet other games have been played through a more activecommunication media, such as the telephone, or over a communicationnetwork such as the Internet.

Various attempts have been made to provide game play over the Internet.By way of example, the game show Jeopardy has been placed on the web athttp://www.sony.com.

Various other attempts have been made to extend the general concept ofgambling to broad communication media, such as the Internet. Forexample, U.S. Pat. No. 5,800,268 entitled, “Method of Participating in aLive Casino Game from a Remote Location” has been asserted in alitigation in against an off shore corporation. The '268 patentdiscloses a system in which a player may participate in a live casinogame from a location remote from the casino. A player interface station,such as a computer terminal or other special input device, is connectedby a communication line to the casino. A second communication line isestablished from the casino to the player's financial institution. Theplayer is presented with an image of an actual “live” game. The playerthen participates directly as if they were physically present at thecasino. A wager is cleared with the player's financial institution toinsure adequate resources to cover the bet.

U.S. Pat. No. 4,845,739 to Ronald A. Katz is entitled,“Telephonic—Interface Statistical Analysis System”. The patent describesvarious operating formats, including a format to be performed inassociation with television media. Specifically, in one embodiment, areal-time format is provided in which television viewers participate ona real-time basis in a game show for prizes. Expanded audienceparticipation is achieved. Various levels of qualification are provided,such as where a child's television game format is utilized, parentalclearance may be required. The use of personal identification numbers(pin numbers) is disclosed. In one implementation, the caller isprompted to identify which of the actual studio audience participantsthe caller will be aligned with. Additionally, the caller may beinstructed to indicate the extent of a wager. As the game progresses,the individual player's accounts are credited or debited, therebyproviding on-going accounting data. In yet another implementation, a nonreal-time operation is provided. Such a show might involve a quiz forcallers based on their ability to perceive and remember occurrenceswithin the show. Pre-registration is optionally utilized. In thisimplementation, a sequence or time clock would be utilized in order tolimit or control individual interfaces to a specific time or geographic“window”. In this way, the caller questions may be utilized acrossvarious time zones without the caller having obtained the questionearlier than other callers within a given time zone.

Berman, U.S. Pat. No. 5,108,115 discloses a game show and methodentitled “Interactive Game Show and Method for Achieving InteractiveCommunication Therewith”. An interactive communication system isprovided which permits individuals to electronically select at least onepossible outcome of a plurality of outcomes of a future event.Successful contestants possibly share in a prize award associated withthe event. A home audience of a televised game show may electronicallycommunicate a series of random numbers using their touch tone telephoneto participate in the show.

Recently, various governmental entities and trade organization haveaddressed the issue of game play over the Internet. Congressman Kye hasintroduced a bill which would preclude the offering of Internet basedgaming, though permitting states to offer Internet gambling.Consideration has been given to requiring that the state sponsoredgaming be limited to an intranet, in an effort to limit thoseparticipating to persons physically resident within the statesboundaries. Various international lottery organizations have promotedsimilar restrictions, namely, precluding the individuals offering ofgames of chance, and reserving that option exclusively to the state.

Various lottery formats are known to the art. In one classic format, apre-determined number of tickets are provided with certain printedmatter, such as numbers or other indicia, where the information is thenobscured by a scratch off layer. By removing the layer and revealing theunderlying information, the ticket holder may determine whether theyhave won or not. Various extensions have been made to a “virtual”scratch off ticket where no physical ticket is provided.

A conventional lottery proceeds as follows. First, a series of numbersare selected, either by the player or by some automated selectionsystem, such as by computer. Upon the occurrence of a pre-determinedevent, such as on a set date and time, numbers are randomly chosen. Bothmechanical methods, such as selection of ping-pong balls bearing numericdesignations, or electronic means such as through a random numbergenerator, may be utilized. The selected numbers are then provided tothe participants, such as through a broadcast medium like newspapers,radio and television. Finally, the holder or holders of winning ticketsthen present their ticket for payment.

In yet another aspect of game play, a typical television presented gameshow lasts on the order of one half hour. Various shorter format gamesor shows have been utilized, for example, a football based advertisementor game has been presented by IBM during televised football games underthe name “You Make the Call”. Yet other shorter version games have beenpresented over web TV or on the Game Show Network.

The television game show “Who Wants to be a Millionaire” is believed tohave originated in Britain, and has become extremely popular in theUnited States. The game is a trivia game. While being principally a gameof skill, the nature of the questions, or the contestants knowledge ofthe potential answers, makes the game at times a guessing game or gameof chance. The format consists of one contestant and one host. Thecontestant is presented with a question and four possible answers. Ifthe contestant answers the question correctly, they advance to a nextlevel, each level being associated with a higher monetary prize amount,which is roughly twice the amount of the preceding level. A contestantis given three “life lines”: a “ 50/50” where in two incorrect answersare removed, thereby leaving the correct answer and one incorrectanswer, the “phone a friend”, wherein the contestant may call a friendby telephone and solicit their response to the question, subject to a 30second time limit, and an “ask the audience” option where the audienceis polled regarding their view of the correct answer to the question.Various safe levels are established, such as at $1,000.00 such that thecontestant would be awarded that amount of money in the even that theyfail to correctly answer a question. Finally, after a question is posed,the contestant may elect to discontinue play, and to receive that amountof money won at the preceding level.

Despite the wide spread participation in various forms of game play, aswell as the suggestions for implementing those games on a masscommunication network, such as through the telephone or Internet, thepossibility for new games, or improved game play exists. In particular,there is a need for improved games of chance, which provide excitementfor the player, and optionally a viewer audience.

SUMMARY OF THE INVENTION

This invention relates to methods and associated apparatus for novelgame play. In the preferred embodiment, the game is a game of chance.

In the preferred embodiment, the game is played at a multiple number oflevels. At each level, the contestant is presented with multipleoptions, such as a depiction of four uniquely labeled boxes, amongstwhich the contestant may choose. The options would include at least onepositive outcome and at least one negative outcome. In the case of fourboxes, e.g., one could include a strike, two could include a monetaryamount, which may be either the same or different and optionally, thefourth box could comprise a mystery box, described below. The contestantselects, at random, one of the options. If the option selected is one ofthe positive options, such as a monetary amount, they proceed to thenext level and the winnings are added to the prior winnings total. If anegative option is selected, such as a strike, in the preferredembodiment, the level is reset and play continues at that level.Preferably, the player is allowed a predetermined number of negativeevents, such as three strikes, prior to discontinuing play.

The ‘mystery box’ consists of a decision within a decision. A firstdecision was to select that option, which then was revealed ascomprising a mystery box. The player is then given the option of whetherto reveal that option. The option within the mystery box would includeat least one positive result and at least one negative result. In thepreferred embodiment, there would be three results possible with amystery box, a positive result such as a multiplier for the money, suchas a doubler of the contestant' prior winnings, an updating of the safelevel for the player or an additional monetary amount. Alternatively,other positive results such as a free play or a reduction in the numberof negative events is possible. Preferably, the probability of anegative result from the opening of the mystery box should be equal tothe probability of a negative event if the mystery box were notselected.

The prizes at the various levels may be set as desired to result in apredetermined pay out for the game. Optionally, guaranteed low end prizestructures (GLEPS) may require payment of predetermined prize amounts,and possibly payment of a minimum amount of a prize e.g., $500.00. Themonetary spacing between various levels may be set as desired, either asan arithmetic progression or as a multiplicative progression, e.g., asubstantial doubling of the prize amount at every level. Optionally,when a maximum game level is reached a jackpot or other proportionallylarge prize may be awarded. If the jackpot is not won in a given game,it may then roll over to a subsequent game. Alternative forms ofprogressive play may be utilized.

In another aspect of this invention, game play in a first game mayrequire progression through a plurality of levels, leading to game playon a second game for those who have reached the maximum level on thefirst game. In one implementation, the maximum prize level in the firstgame may be equal to the minimum prize level in the second game.

Various modes of play are contemplated. In studio game play may beutilized with a broadcast, either live or for taped replay. Yet anothermode of game play involves playing at a gaming venue, such as whereother games of chance, e.g., slot machines, are played. Yet anothervenue may consist of game play by the player from their hotel room in avenue which allows gambling. In yet another mode of game play, anetwork, such as the internet, may be utilized to permit game play,whether for a monetary amount or to provide other points or indicationsof score. The game may be played in any venue where not prohibited,whether on land or in an airplane or ship, and may be played in any formof wired or wireless environment, such as via hand-held web enabledcommunication devices.

The game may be played by a single individual, or may be played withmultiple players. The multiple players may play against one another, forscoring, or may merely play in parallel without further interaction.

Accordingly, it is an object of this invention to provide an improvedgame of chance having a higher level of audience interest and potentialparticipation.

It is yet another object of this invention to provide for an improvedInternet game of chance.

It is yet a further object of this invention to provide for enhancedmodes of game play in association with existing forms of game play.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows a screen of the type particularly adapted for a broadcasttype format.

FIG. 2 is a flow chart showing options for game play.

FIG. 3 shows a perspective view of a casino type apparatus.

FIG. 4 shows a lottery ticket for possible participation in a featurebroadcast game show.

FIG. 5 shows a perspective view of a scratch off implementation of thegame.

DETAILED DESCRIPTION OF THE INVENTION

FIG. 1 is a view of one possible display for use in game play. Forexample, the depiction may be of a portion of a broadcast studio withassociated game play, such as for television broadcast. The display 10may optionally include a logo or other word mark region 12. The multipleoptions presented to the players may be depicted as uniquely designatedboxes 14. While shown as numbers in FIG. 1, the designators for boxes 14may be of any form, such as letters, characters or other visualdepictions. The display preferably will include other functional aspectsof the game. A safe level display 16 displays that amount of money orpoints which are guaranteed to the player in the event that they can nolonger continue with the game given that they have reached apredetermined negative level. The total display 18 shows the totalamount of money, points, prizes (cash or non-cash) or other winningsaccumulated by the player. The strike display 220 shows a depiction ofthe number of negative events, here strikes, which have occurred. Asshown, the display 10 contemplates three strikes in the game. As shown,sub box 24 includes a “X” indicating one strike.

Display region 26 shows the possible outcomes from the selection of themystery box or other denominated decision within a decision. As shown indisplay 10, the outcomes of the mystery box include a multiplier for themonetary amount previously won by the player, here shown to be amultiplicative doubler of the monetary amount (shown at 26 a), or anegative result, such as a strike (shown at 26 b) or an updating of thesafe level (as shown at 26 c).

FIG. 2 is a flowchart of one implementation of the game format. The gamestarts with start box 30. Level box 32 indicates the multiple levelspossible for game play. Game play begins at the first level. The numberof levels ends at the first level. The number of levels may be chosenconsistent with the expected pay out and desired duration of the game.In a half-hour or full hour broadcast format, 10 or 15 game levels maybe desired. In contrast, a sixty second or few minute game may onlyinvolve three, four or five levels. Decision box 34 determines whetherthe maximum level J has been reached, and if so, indicates that thejackpot 36 is to be awarded. In the event that the jackpot is notawarded, it may be rolled over for future games.

Returning now to the flowchart, the multiple options 40 are displayed tothe contestant. As shown in FIG. 1, the multiple options could comprisefour uniquely numbered boxes or squares. Any form of display or randomselection may be utilized. Thus, while the term “display” is utilized,it should be construed in a manner consistent with selecting, such aswhere an alternative random selection method is utilized. One possiblealternative is the ping pong ball draw, such as where the balls aredistinguishable and are drawn by the machine. Yet another selectionmethod could include a computer generated selection, such as through theuse of a random number generator. Thus, the output of selection box 42is a determination of one of the various possible outcomes from thatelection or selection.

As shown in FIG. 2, two positive options, positive option 1 44 andpositive option 2 46 are shown. The positive options 44, 46 mayrepresent a monetary amount, a point value or other financial or prizeinformation. In the preferred embodiment, the positive options are of anequal amount, though they may be of differing amounts or of differingtypes of prize.

The negative result box 50 may be of various types. In the preferredembodiment, the negative result 50 may comprise a strike. Preferably,the game is structured as to permit a predetermined number of strikes,such as 3 strikes, prior to the player losing the game. In such asystem, the system would update the negative result tally at box 52, andperform a comparison 54 of the totaled number of negative events to themaximum number of negative events allowed. If the comparison 54indicates that the maximum number has been reached, then program flowproceeds to box 74 where the player is awarded the last existing safelevel amount, or if no such safe level amount exists, then whateverminimum prize is indicated according to the rules. That minimum amountmay be 0 or some other guaranteed amount. Certain lottery systemsrequire guaranteed low-end prize structure (GLEPS) which guarantee acertain prize or result for certain contestanty.

The fourth option shown in FIG. 2 consists of the mystery box 60. In thepreferred embodiment, the competitor is given the option at decisionstage 62 whether to reveal the content of the mystery box. If the playerelects not to elect the content of the mystery box, then play resumes atthe same level with four boxes. However, if the player elects to revealthe content at step 64, the content may consist of a negative option 66,positive result 68 or safe level update 70. In the event that thenegative option 66 is selected, the negative result is updated at box52, with the player indicated comparison step 54 being performed.Program operation is the same as for the flow leading from the negativeresult box 50. In the event that a positive result 68 occurs, theprogram flows to box 48 for an update of the positive result. Forexample, if the positive option 1 44 is a monetary amount, the monetaryamount may then be added to prior winnings, or alternatively may be theentirety of the award which may be won.

If the safe level update box 70 is selected, the safe level is updatedat box 72. In this way, when the player has reached the maximum numberof events at box 54, the safe level amount 72 is then provided. Afterthe update of the positive result 48, and optionally, an update of thesafe level 72, program flow returns to the level selection 32, at whichtime the next higher level is selected.

In the preferred embodiment if the number of negative results is lessthan the maximum number of negative results (box 54), then the decisionflows to path A, which returns the player to the decision to selectamong the available options 42. In the preferred embodiment, when theplayer has received a strike at a given level, the level is reset andplayed again. Alternatively, in the event of a negative event, thenegative event could be tallied and the player advanced to the nextlevel.

FIG. 3 shows a perspective view of a device for use at a gambling orgaming venue. A housing 80 may include a display 82, such as a CRT orflat panel display, on which is displayed the multiple options 84. Theother information or designations may be as described in connection withFIG. 1 and FIG. 2. For example, the display 82 may include a designator86 for the amount the gamer is playing for. A display 88 may visuallydepict the number of strikes existing. A selection system 90, such as anarray of buttons is utilized for player input of the desired selection.However, any mode or manner of input may be utilized. For example, acomputer mouse, voice detection system or other input mechanismpermitting the player to interface with the machine may be utilizedconsistent with the goals and objects of this invention. The display mayinclude a depiction of the total amount then won, or comprising a safelevel. Optionally, a slot 94 for pay back of a player's winnings may beprovided. Alternatively, the payment format may be of any various mode,such as if players based upon the use of credit card information, thecredit card may be provided with a credit in the event that the playeris a winner.

The displays of FIG. 1 and FIG. 3 may be of various types andresolution. For example, certain of the displays may be in a standardresolution format, whereas others may be in a high resolution format.Certain of the displays may show a graphical image, whether static ordynamic, and yet other displays may show textual information.Combinations of any of the preceding, e.g., text on certain displays andhigh resolution dynamic images on other displays, may be utilized.

In addition to visual displays, voice prompts may be provided, such aswhere the contestant is prompted to enter information or is otherwisecued to provide a responsive action. Voice input to the system is alsofeasible.

FIG. 4 shows a ticket 100 having a front face and a back face. Theticket 100 may include textual data such as state lottery or may includeother graphic indicia indicative of the game. In one implementation, thelottery ticket 100 includes a means or mechanism for the players to beselected for inclusion in a broadcast in the underline game. A scratchoff layer 106 is deposited an operative portion of the ticket, which,when removed, reveals images. As shown in FIG. 4, the scratch off layerhas already been removed from the left and center images, depicting thetelevision sets. Thus, if the player were to possess a card 100 that hadthree television sets, that may form the basis for their participationin the broadcast game show, or to permit them to participate in theselection process leading to the broadcast game. By way of example,having a lottery ticket with three similar images may permit the playerto be entered into a drawing or other selection mechanism for game play.

The images 104 and game play associated therewith may be in addition tothe game play of a lottery, such as designated by the numbers 108. Thus,if a player purchases a ticket and receives numbers 108, they may beadditionally entitled to play the game depicted by the graphics 104 forpossible play on a future lottery game show. In this way, interest in afuture lottery game may be created through game play on an existinglottery.

As shown, the ticket 100 optionally includes a bar code 112. As shown,the bar code 112 is disposed on the backside of the lottery ticket. Thebar code 112 may be placed wherever desired. In operation, the machinereadable bar code may be utilized for tracking or other monitoringpurposes.

FIG. 5 shows a perspective view of a ticket or card 120 representing ascratch off version of the multilevel game. Card stock or othersubstrate 120 has printed thereon an indication of the various levels ofthe game 122, such as 1, 2, 3 . . . 15. The player is presented withmultiple regions 126 for scratch off. As shown, the player havingscratched off the first box at level 1 revealed a winning prize of $2.00at level 2, the player selected the second column, which results in astrike or X. At level 3, the player revealed the right most scratch off,revealing a winning number of $3.00. At level 4, an X was revealed inthe third column. At this point, the player has two strikes. The playerhas then further elected at level 5 to reveal the scratch off in thefirst column. Thus, at this stage, the player has $7.00 of revealedwinnings and two strikes. At this stage, the player could elect todiscontinue play. The ticket may then be brought to a redemption centerand receive the money in exchange for the ticket. In the event that theplayer continued to reveal obscure information, and that thepredetermined number of negative events, such as 3 strikes, was reached,the ticket would become void and no compensation would be provided.

The games of this invention may be adapted to and on-line selectionformat, such as where a potential player purchases a lottery or lottoticket at a retail vending location. The player may be prompted toprovide their selection of numbers, such as where they provide one offour numbers for each level. That information may then be passed in anon-line manner to the lottery system. Optionally, game play on thetelevision or other broadcast media may be used for game play by theviewing audience. For example, the game play of successful game play ata given level may be compared to the player's selections previously madethrough the on-line process. Improved audience viewing levels of a gameof chance would result.

The game described herein may be played in any variety of format. Forexample, the game may be played in a 30 minute or 1 hour televisionbroadcast type format. Alternatively, the game is a adaptable to ashort, e.g., 60 second, format. Game play may be done in a broadcastmode, such as through in studio participation, either live or taped.Alternate modes may be utilized, such as in a gaming or gamblingestablishment. Game play may be over a network, such as the Internet. Inan Internet game the player may provide credit card information orotherwise have an account with a monetary stake, and that amount may beincreased or decreased as the player wins or loses. Alternatively,instead of money, the player may play for points.

Contestant selection may be done by any number of modes or modalities.For example, as described in connection with FIG. 4, a scratcher typeticket approach may be utilized. Alternatively, an online ticket may beutilized wherein during the printing of the play slip (to reflect thenumbers either selected by the customer or generated by a quick pick).In an alternative implementation, Internet play, such as the high scoremay be utilized to select future contestants. In yet anotherimplementation, a real time selection may be utilized, such as where aplayer is on the net and is selected by the system for future game play.

Although the foregoing invention has been described in some detail byway of illustration and example for purposes of clarity andunderstanding, it will be readily apparent to those of ordinary skill inthe art in light of the teachings of this invention that certain changesand modifications may be made thereto without departing from the spiritor scope of the appended claims.

1. A method for game play involving multiple players in a game of chanceculminating in one or more winners, comprising the steps of: presentingto multiple players, in a first phase, a plurality of random optionswherein at least one option is a positive option and another option is anegative option, receiving a selection from at least one playerregarding which one of the plurality of random options is selected, andif the positive option was selected, permitting the option of continuedgame play, but if the negative option was selected, cumulating thenegative option result, comparing the cumulative result with apredetermined number, and terminating game play as to that player if thecumulative number equals the predetermined number, and repeating abovesteps until the a winning player is identified, and awarding a prize towinning players based at least in part upon the number of positiveoptions selected.
 2. The method for game play of claim 1 wherein thepositive result comprises a monetary amount.
 3. The method for game playof claim 1 wherein the positive result comprises a point amount.
 4. Themethod for game play of claim 1 wherein the negative result comprises astrike.
 5. The method for game play of claim 1 wherein the predeterminednumber is three.
 6. The method for game play of claim 1 wherein thepredetermined number is greater than three.
 7. The method for game playof claim 1 wherein the number of random options is three.
 8. The methodfor game play of claim 1 wherein the number of random options is four.9. The method for game play of claim 8 wherein there are two positiveoptions among the random options at a given level.
 10. The method forgame play of claim 9 wherein the two positive options are the same. 11.The method for game play of claim 1 wherein the two positive options aredifferent.
 12. The method for game play of claim 1 wherein there are atleast five levels.
 13. The method for game play of claim 1 wherein thereare at least ten levels
 14. The method for game play of claim 1 whereinthere are at least fifteen levels.
 15. The method for game play of claim1 wherein the options are presented in a graphical display.
 16. Themethod for game play of claim 15 wherein the graphical display has oneobject for each option.
 17. The method for game play of claim 16 whereinthe display is a numbered box.
 18. The method for game play of claim 16wherein the display is a lettered object.
 19. The method for game playof claim 16 wherein the display includes graphical images of objects.20. The method for game play of claim 1 wherein the options are selectedby a random selection.
 21. The method for game play of claim 20 whereinthe random selection is a ball draw.
 22. The method for game play ofclaim 1 wherein the random selection is an electronic random numbergenerator.
 23. The method for game play of claim 1 wherein the randomselection is a wheel.
 24. The method for game play of claim 1 furtherincluding a third option, the third option requiring a further decision.25. The method for game play of claim 24 wherein the third optionincludes a positive option and a negative option.
 26. The method forgame play of claim 25 wherein the positive option is a monetary amount.27. The method for game play of claim 1 wherein the positive option is amonetary multiplier.
 28. The method for game play of claim 27 whereinthe multiplier is a doubler.
 29. The method for game play of claim 1wherein the prize is money.
 30. The method for game play of claim 1wherein the prize is merchandise.
 31. The method for game play of claim1 wherein the prize is points.
 32. The method for game play of claim 1wherein the prize is further game p lay.
 33. The method for game play ofclaim 32 wherein the further game play comprises a second game.
 34. Themethod for game play of claim 33 wherein the monetary prize value of thefirst game is carried over to the subsequent game play.
 35. The methodfor game play of claim 33 wherein the second game includes a pluralityof levels.
 36. The method for game play of claim 33 wherein the initiallevel in the second game equals the winning level from the first game.37. The method for game play of claim 33 wherein the levels of thesecond game overlap with the levels of the first game.
 38. The methodfor game play of claim 37 wherein the overlap is a single monetaryamount of overlap.
 39. The method for game play of claim 1 wherein avesting level is provided.
 40. The method for game play of claim 39wherein the vest level is increased through game play.
 41. The methodfor game play of claim 1 further including designating one or more safelevels.
 42. The method for game play of claim 1 wherein a non-winningplayer receives a designated reward.
 43. The method for game play ofclaim 42 wherein the designated reward is a monetary amount.
 44. Themethod for game play of claim 1 wherein at least part of the game isbroadcast.
 45. The method for game play of claim 1 wherein at least partof the game is played on the internet.
 46. The method for game play ofclaim 1 wherein the positive option corresponds to a monetary amount.47. The method for game play of claim 46 wherein the monetary amountsincrease in arithmetic progression.
 48. The method for game play ofclaim 46 wherein the monetary amounts increase in multiplicativeprogression.
 49. The method for game play of claim 48 wherein themultiplicative progression comprises a doubling of the monetary prizelevel by level.
 50. The method for game play of claim 1 wherein ajackpot is awarded once the maximum game level is reached.
 51. Themethod for game play of claim 1 wherein a proportionately large prize isawarded once the maximum game level is reached.
 52. The method for gameplay of claim 1 wherein a guaranteed minimum prize is provided.
 53. Themethod for game play of claim 1 wherein the prizing includes aguaranteed low end prize structure (GLEPS).
 54. The method for game playof claim 1 wherein the options are reset after a negative result isselected.
 55. The method for game play of claim 1 wherein the variousoptions are designated by numbers on boxes.
 56. The method for game playof claim 1 wherein the various options are designated by letters onboxes.